![]() ![]() You don’t get that sense with any of SNK’s 23 primary games, with one exception: Crystalis. The issue is more that at least some of the Capcom games feel like they were taking existing concepts and trying to evolve them. And there they somehow made a shitty game even worse with some of the most crappy, unresponsive controls I’ve seen in a game like it. Pirate Ship Higemaru is basically their version of Sega’s 1982 arcade anti-classic Pengo. ![]() Not that Capcom are saints in this category. I played both sets muted for the most part and no siren call is going to convince me that game of all games isn’t just fucking boring. ![]() remember it more for its music than it’s gameplay. But, I didn’t enjoy either game so that’s damning praise. To be honest, even with Psycho Soldier putting in a bigger effort, I liked SonSon more. I hope it would be better after that long. Of course, that came out three years after the game it was, ahem, inspired by. Only Psycho Solider, which borrows heavily from Capcom’s SonSon, feels like lots of effort was made to ramp-up the formula. But the truly amazing thing is how rare it is that the later SNK versions improve upon the stuff they were aping. Ghosts N’ Goblins was a smash, and then Athena was shat out by SNK (which I pronounced as SINK for the longest time). Street Fighter (not included in this set) came out two years before Street Smart. Commando came out about seven months before Ikari Warriors. But it’s sort of amazing how many games in SNK’s collection are eerily similar to stuff Capcom already made. It’s been that way literally from Pong onward. I know the game industry is a gigantic match of “monkey see, monkey do” done with a series of 1s and 0s. This will actually come into play for more upcoming IGC Retro Bowl games like Rare Replay (which features backwards compatible Xbox 360 ports of N64 games) and Midway Origins (another backwards compatible collection). But I didn’t know that until after a fan had already attempted to purchase Capcom Arcade Cabinet for me while it was on sale. I understand it has to do with the agreements made with third-parties for how Microsoft would handle the transition from one console to the next. Xbox 360 games require you to have a credit card on record. To purchase backwards-compatible Xbox 360 games on your Xbox One, you can’t actually use your account’s existing balance. $4.99 for Starter Pack (required), $24.99 for “All-in-One” pack (all remaining games) $3.99 for each individual game, or $9.99 for packs of multiple games sorted by year for Xbox One via Xbox 360 backwards compatibility.īefore getting started, I want to point out how stupidly convoluted getting some of these games for IGC Retro Bowl has been. $39.99 for Nintendo Switch (coming to PS4 in March)Ģ3 Arcade Games and 9 NES games released between 19 Playing these two sets next to each-other was like watching someone actively peaking at a fellow student’s test answers, and you’re the only one who sees it and wonders if they should say something. But the real reason I should have led with this match-up is because just how damn similar so many of these games are. Just the NES port of Ghosts ‘N Goblins, which isn’t included. Also, I’d never played any of these games before I got these sets. And both these sets are sort of unique among retro compilations because they specifically cover each company’s early efforts before they found real success and notoriety. The two companies are already linked through some fighting game crossovers. I really should have started off the IGC Retro Bowl concept with SNK 40th Anniversary Collection v Capcom Arcade Cabinet. ![]()
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